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This reminds me playing non-computer RPGs - different GM's had different styles and one that I had opportunity to play with was capable of designing and following a story in a really open world, where you had an idea what to do next - so no artificial constraints, but at the same time we knew what we should do. I don't think that we need really innovative shooters now, as there are many great designs, however usually the money is burnt on non-gameplay stuff. Now they present great graphics, but at the same time many games look good.
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They achieved a difficult objective, which is giving a player tons of options, lots of freedom without making the player feel lost and confused. I really wonder when we get to see some new gameplay mechanics.īack in 2007 Crysis was discussed because of unbelievable graphics, and "will it run Crysis" computer demans, however it was also innovative in terms of story telling and open gameplay options.
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